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IDLE Game character rigging and animation mock-up

Idle_Front_Animation HD Render Mock-up Zbrush to Blender to Mixamo to Blender

Animation and Rigging mockup Front R

Animation and Rigging Mock-up Zbrush to Blender to Mixamo to Blender

Animation and Rigging Mock-up Zbrush to Blender to Mixamo to Blender

Idle_Character Side HD Render

Animation and Rigging mock-up Top

Idle_ Bones_Front_Sides Mock-up

Idle_Side HD Render

Idle_Bones_Back

This is the Mock-up of Hope. The main character of my first game designed and deloped by me. This by following a course called Gamamaker by http://futuregames.se/
All animations are based by Mixamo,
All sculpts are my own creations.
All render and light are also my work.
I did use several angles on the same scene to be able to have full control of the character movements.
I will post soon all of the animations and angles I will use on the game.
The first game mock-up has pixelated renders with 128k only render output in the form of sprites. Then I will convert it to .gif. In the group, an example of a full HD resolution render made with blender.
This is the first mock-up of a game that will be probably developed on another game engine than Gamamker.